"Vanye" is a collaboration with other students. HP Billet an Mathéo Carrel who will be doing the skinning, animation and VFX of Vanye.
I am in charge of doing the sculpt, retopoly and texturing of Vanye.
This project is very close to my heart because it is my first character that I am doing from scratch and I want to experience the whole pipeline of production with it.
The goal is to integrate Vanye in UE5 and create a small scenery with her but also as a personnal goal, create a figure too.
"Vanye is a young woman from the eastern Europe, raised in an orphanage who was working at the factory where she lost her right leg when an explosion occurred. Saved but amnesiac, her lost limb replaced by cybernetics one. She payed her debt by working as a headhunter, the left to live a peaceful life in a small village where she work as a mechanic"
Original concept of Vanye - Laurine Oriard
First pass of texture.
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